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How can the Alliance Win in AV
04-06-2008 wowgoldgathering
I got incredibly frustrated last night trying to play in AV (Alliance, Rampage US battlegroup) and it has led me to this post.
There does not seem to be an Alliance strategy that our battle group seems to know or try to adhere to so I want to ask some of the AV "pros" out there how they win AV as Alliance.
I always see around 25 Horde on offense, and 10-15 playing defense (holding or ninja'ng towers) and this tends to lead to an Alliance loss.
Does defending Stoneheart Graveyard or Tower do more good or more harm for the cause?
One answered: Depends on the server/battlegroup, On my server Alliance wins a lot.
I'm far from a pro but I have made a few observations:
One problem I do see a lot is that horde will send in one player to pull the NPC's away from a from a specific position. Naturally the players will also run after the lone horde player. Now that the node is clear, more horde will come in and easily cap the position.
The biggest problem is that people just want to fight people rather then defending and completing objectives. Topping the damage or HK charts doesn't necessarily win the battles, completing the objectives and holding positions does. You will always get more honor for winning then losing, regardless of how much damage you do or how many people you kill.
The other issue I've seen is that no one will take over GY's. These are key becasuse it determines spawn points when players die.
My biggest pet peeve is when we fall 1 point behind and the BG chat starts to fill with "let them win" or when we run out of the cave and 10 people are still at the BG spawn point.
I'm far from a pro but I have made a few observations:
One problem I do see a lot is that horde will send in one player to pull the NPC's away from a from a specific position. Naturally the players will also run after the lone horde player. Now that the node is clear, more horde will come in and easily cap the position.
The biggest problem is that people just want to fight people rather then defending and completing objectives. Topping the damage or HK charts doesn't necessarily win the battles, completing the objectives and holding positions does. You will always get more honor for winning then losing, regardless of how much damage you do or how many people you kill.
The other issue I've seen is that no one will take over GY's. These are key becasuse it determines spawn points when players die.
My biggest pet peeve is when we fall 1 point behind and the BG chat starts to fill with "let them win" or when we run out of the cave and 10 people are still at the BG spawn point.